- #Moi3d export settings for vcarve how to
- #Moi3d export settings for vcarve software
- #Moi3d export settings for vcarve series
When I'm done with my Fusion mesh, I export it in STEP format. My usage of Moi3D is pretty short and straightforward. I need to give a try to the Zbrush's Remesher, for example. I'm still looking for other possibilities.
#Moi3d export settings for vcarve software
I don't really like to have one more software in my pipeline that I basically use only a couple of minutes, but I don't know how I would work without him now. Using Moi3D in this workflow is quite a "grey" area for me. I am sure and not afraid to say that with the subdiv workflow, it would have taken me twice or almost twice that time for each asset (especially the MAWL-DA, that one is a tough one). These are the times it took me for each asset (Fusion, Zbrush, Blender): It's not high enough to be a High Poly, and it's not clean enough for being a Low Poly. It's not really a "mid-poly" because when you export it from Fusion, your model is relatively low, but what I mean by "mid-poly" is this version between your high and your low. I don't know if I would recommend this software for a "newbie." The subdiv workflow is still used in our industry, but it gives you the "problem solving" skills that will appear when you're stuck in Fusion (but I'm sure this is something you can develop using only Fusion, of course).įusion allows you to create a "perfect" mid poly model in a short amount of time. It will be enough for you to understand the modeling logic of Fusion. The idea is to create the only details that affect the silhouette of the object.Īfter watching the videos I posted above, you should be able to make any kind of object in Fusion. I try to keep the model as sharp as possible. I start with a blockout (as always), and then I do a mesh with almost zero bevels on the edges. Working at 100% in non-destructive, keeping the edges control, even after multiple Booleans is incredible, and I don't even talk about the time you save when you don't have to take care of the topology at all. Fusion handles so many "small" things for you that would usually annoy you (or at least annoyed me).įrom my point of view, CAD software is made for people who are not 3D artists, so everything needs to be simple and accessible. This one is a vital read.ĭuring the first hours of using Fusion, I was amazed at how easy it is to work with.
#Moi3d export settings for vcarve how to
#Moi3d export settings for vcarve series
These Artstation Learning series by Duard Mostert are great as well.
![moi3d export settings for vcarve moi3d export settings for vcarve](https://us.v-cdn.net/5021068/uploads/editor/q0/7q4ank2jrx1d.jpg)
This powerful software is easy to use/learn/work with, and I wanted to write something about all the stuff I learned to help anybody else who wants to switch to it.įirst, I'm going to list the videos I watched to learn Fusion: Credit: 3D Gladiator Credit: Duard Mostert Credit: Duard Mostert I recently started to learn Fusion 360 for my weapons creation. How wrong I was, but I was just not ready to jump. I knew Fusion was something I wanted to look at, but I was good in my comfort zone, and because I never took a real look into Fusion, I always thought it was complicated.
![moi3d export settings for vcarve moi3d export settings for vcarve](https://cdn.shopify.com/s/files/1/0246/0798/1613/products/h2985_46c07f93-f73a-457c-af83-e7cc8bd91c55.jpg)
I always used the subdiv workflow, the "classic" workflow, I would even say.